Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023

Gamification, characterized by the integration of game design elements into non‐game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture‐based teaching methods. While students generally exhibit positive attitud...

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Veröffentlicht in:British journal of educational technology 2024-11, Vol.55 (6), p.2478-2502
Hauptverfasser: Zeng, Jiyuan, Sun, Daner, Looi, Chee‐Kit, Fan, Andy Chun Wai
Format: Artikel
Sprache:eng
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Zusammenfassung:Gamification, characterized by the integration of game design elements into non‐game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture‐based teaching methods. While students generally exhibit positive attitudes towards gamification, its impact on academic achievement remains a subject of debate. This study employed a meta‐analysis approach to examine the overall influence of gamification on students' academic performance. The sample comprised 22 experimental studies conducted between 2008 and 2023, comparing the effects of gamified and non‐gamified classes. Utilizing a random effects model, the results revealed a moderately positive effect of gamification on student academic performance (Hedges's g = 0.782, p 
ISSN:0007-1013
1467-8535
DOI:10.1111/bjet.13471