Productos creativos sobre el fenómeno de ondas sonoras en el marco de la educación STEAM

The objective of this paper is to evaluate from a cross-cultural framework different artifacts constructed by high school students. A collective case study was used in which six cases participated. Science, Technology, Engineering, Arts and Mathematics (STEAM) is positioned as a relevant educational...

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Veröffentlicht in:RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação 2024-07 (E71), p.43-55
Hauptverfasser: Rúa, Jhon Daniel Pabón, Ríos, Sonia Yaneth López
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Sprache:spa
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Zusammenfassung:The objective of this paper is to evaluate from a cross-cultural framework different artifacts constructed by high school students. A collective case study was used in which six cases participated. Science, Technology, Engineering, Arts and Mathematics (STEAM) is positioned as a relevant educational approach for the development of creativity by involving subjects in problem solving. The cross-cultural framework allows for a comprehensive evaluation of creative products by taking into account both material and personal issues.
ISSN:1646-9895