WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting

The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both the geometry and the medium (water). Unfortunately, these m...

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Veröffentlicht in:arXiv.org 2024-08
Hauptverfasser: Li, Huapeng, Song, Wenxuan, Xu, Tianao, Elsig, Alexandre, Kulhanek, Jonas
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Sprache:eng
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