WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled by fully volumetric NeRF-based methods which can model both the geometry and the medium (water). Unfortunately, these m...
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Veröffentlicht in: | arXiv.org 2024-08 |
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Sprache: | eng |
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