Sequential solutions in machine scheduling games
We consider the classical machine scheduling, where n jobs need to be scheduled on m machines, and where job j scheduled on machine i contributes p ij ∈ R to the load of machine i , with the goal of minimizing the makespan, i.e., the maximum load of any machine in the schedule. We study the ineffici...
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creator | Chen, Cong Giessler, Paul Mamageishvili, Akaki Mihalák, Matúš Penna, Paolo |
description | We consider the classical machine scheduling, where
n
jobs need to be scheduled on
m
machines, and where job
j
scheduled on machine
i
contributes
p
ij
∈
R
to the load of machine
i
, with the goal of minimizing the makespan, i.e., the maximum load of any machine in the schedule. We study the inefficiency of schedules that are obtained when jobs arrive sequentially one by one, and the jobs choose the machine on which they will be scheduled, aiming at being scheduled on a machine with a small load. We measure the inefficiency of a schedule as the ratio of the makespan obtained in the worst-case equilibrium schedule, and of the optimum makespan. This ratio is known as the
sequential price of anarchy
(
SPoA
). We also introduce two alternative inefficiency measures, which allow for a favorable choice of the order in which the jobs make their decisions. As our first result, we disprove the conjecture of Hassin and Yovel (Oper Res Lett 43(5):530–533, 2015) claiming that the sequential price of anarchy for
m
=
2
machines is at most 3. We show that the sequential price of anarchy grows at least linearly with the number
n
of players, assuming arbitrary tie-breaking rules. That is, we show
SPoA
∈
Ω
(
n
)
. At the end of the paper, we show that if an authority can change the order of the jobs adaptively to the decisions made by the jobs so far (but cannot influence the decisions of the jobs), then there exists an adaptive ordering in which the jobs end up in an optimum schedule. |
doi_str_mv | 10.1007/s10951-024-00810-3 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_3091015658</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3091015658</sourcerecordid><originalsourceid>FETCH-LOGICAL-c327t-5beb75d8b2a6ec1580001f1132df2ddfe55ee46ac5d7a16f49f8fc70bbf5ea73</originalsourceid><addsrcrecordid>eNp9kE9PwzAMxSMEEmPwBThV4hywk6Zpj2jinzSJA7tHaepsnbp0NO2Bb0-gSLtxsmX_np_1GLtFuEcA_RARKoUcRM4BSgQuz9gizSqOuVDnv33OC5TFJbuKcQ-J0gIXDD7oc6IwtrbLYt9NY9uHmLUhO1i3awNl0e2ombo2bLOtPVC8ZhfedpFu_uqSbZ6fNqtXvn5_eVs9rrmTQo9c1VRr1ZS1sAU5VGVyRI8oReNF03hSiigvrFONtlj4vPKldxrq2iuyWi7Z3Xz2OPTpwTiafT8NITkaCRUCqkKViRIz5YY-xoG8OQ7twQ5fBsH8BGPmYEwKxvwGY2QSZbOIXB_aeJJUgJWUWhcJkTMS0zJsaTi5_3P4G0c0cFs</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3091015658</pqid></control><display><type>article</type><title>Sequential solutions in machine scheduling games</title><source>SpringerNature Journals</source><creator>Chen, Cong ; Giessler, Paul ; Mamageishvili, Akaki ; Mihalák, Matúš ; Penna, Paolo</creator><creatorcontrib>Chen, Cong ; Giessler, Paul ; Mamageishvili, Akaki ; Mihalák, Matúš ; Penna, Paolo</creatorcontrib><description>We consider the classical machine scheduling, where
n
jobs need to be scheduled on
m
machines, and where job
j
scheduled on machine
i
contributes
p
ij
∈
R
to the load of machine
i
, with the goal of minimizing the makespan, i.e., the maximum load of any machine in the schedule. We study the inefficiency of schedules that are obtained when jobs arrive sequentially one by one, and the jobs choose the machine on which they will be scheduled, aiming at being scheduled on a machine with a small load. We measure the inefficiency of a schedule as the ratio of the makespan obtained in the worst-case equilibrium schedule, and of the optimum makespan. This ratio is known as the
sequential price of anarchy
(
SPoA
). We also introduce two alternative inefficiency measures, which allow for a favorable choice of the order in which the jobs make their decisions. As our first result, we disprove the conjecture of Hassin and Yovel (Oper Res Lett 43(5):530–533, 2015) claiming that the sequential price of anarchy for
m
=
2
machines is at most 3. We show that the sequential price of anarchy grows at least linearly with the number
n
of players, assuming arbitrary tie-breaking rules. That is, we show
SPoA
∈
Ω
(
n
)
. At the end of the paper, we show that if an authority can change the order of the jobs adaptively to the decisions made by the jobs so far (but cannot influence the decisions of the jobs), then there exists an adaptive ordering in which the jobs end up in an optimum schedule.</description><identifier>ISSN: 1094-6136</identifier><identifier>EISSN: 1099-1425</identifier><identifier>DOI: 10.1007/s10951-024-00810-3</identifier><language>eng</language><publisher>New York: Springer US</publisher><subject>Artificial Intelligence ; Business and Management ; Calculus of Variations and Optimal Control; Optimization ; Decisions ; Equilibrium ; Operations Research/Decision Theory ; Optimization ; Schedules ; Scheduling ; Supply Chain Management</subject><ispartof>Journal of scheduling, 2024-08, Vol.27 (4), p.363-373</ispartof><rights>The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c327t-5beb75d8b2a6ec1580001f1132df2ddfe55ee46ac5d7a16f49f8fc70bbf5ea73</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s10951-024-00810-3$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s10951-024-00810-3$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,780,784,27924,27925,41488,42557,51319</link.rule.ids></links><search><creatorcontrib>Chen, Cong</creatorcontrib><creatorcontrib>Giessler, Paul</creatorcontrib><creatorcontrib>Mamageishvili, Akaki</creatorcontrib><creatorcontrib>Mihalák, Matúš</creatorcontrib><creatorcontrib>Penna, Paolo</creatorcontrib><title>Sequential solutions in machine scheduling games</title><title>Journal of scheduling</title><addtitle>J Sched</addtitle><description>We consider the classical machine scheduling, where
n
jobs need to be scheduled on
m
machines, and where job
j
scheduled on machine
i
contributes
p
ij
∈
R
to the load of machine
i
, with the goal of minimizing the makespan, i.e., the maximum load of any machine in the schedule. We study the inefficiency of schedules that are obtained when jobs arrive sequentially one by one, and the jobs choose the machine on which they will be scheduled, aiming at being scheduled on a machine with a small load. We measure the inefficiency of a schedule as the ratio of the makespan obtained in the worst-case equilibrium schedule, and of the optimum makespan. This ratio is known as the
sequential price of anarchy
(
SPoA
). We also introduce two alternative inefficiency measures, which allow for a favorable choice of the order in which the jobs make their decisions. As our first result, we disprove the conjecture of Hassin and Yovel (Oper Res Lett 43(5):530–533, 2015) claiming that the sequential price of anarchy for
m
=
2
machines is at most 3. We show that the sequential price of anarchy grows at least linearly with the number
n
of players, assuming arbitrary tie-breaking rules. That is, we show
SPoA
∈
Ω
(
n
)
. At the end of the paper, we show that if an authority can change the order of the jobs adaptively to the decisions made by the jobs so far (but cannot influence the decisions of the jobs), then there exists an adaptive ordering in which the jobs end up in an optimum schedule.</description><subject>Artificial Intelligence</subject><subject>Business and Management</subject><subject>Calculus of Variations and Optimal Control; Optimization</subject><subject>Decisions</subject><subject>Equilibrium</subject><subject>Operations Research/Decision Theory</subject><subject>Optimization</subject><subject>Schedules</subject><subject>Scheduling</subject><subject>Supply Chain Management</subject><issn>1094-6136</issn><issn>1099-1425</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNp9kE9PwzAMxSMEEmPwBThV4hywk6Zpj2jinzSJA7tHaepsnbp0NO2Bb0-gSLtxsmX_np_1GLtFuEcA_RARKoUcRM4BSgQuz9gizSqOuVDnv33OC5TFJbuKcQ-J0gIXDD7oc6IwtrbLYt9NY9uHmLUhO1i3awNl0e2ombo2bLOtPVC8ZhfedpFu_uqSbZ6fNqtXvn5_eVs9rrmTQo9c1VRr1ZS1sAU5VGVyRI8oReNF03hSiigvrFONtlj4vPKldxrq2iuyWi7Z3Xz2OPTpwTiafT8NITkaCRUCqkKViRIz5YY-xoG8OQ7twQ5fBsH8BGPmYEwKxvwGY2QSZbOIXB_aeJJUgJWUWhcJkTMS0zJsaTi5_3P4G0c0cFs</recordid><startdate>20240801</startdate><enddate>20240801</enddate><creator>Chen, Cong</creator><creator>Giessler, Paul</creator><creator>Mamageishvili, Akaki</creator><creator>Mihalák, Matúš</creator><creator>Penna, Paolo</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>OQ6</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7TA</scope><scope>7TB</scope><scope>8FD</scope><scope>FR3</scope><scope>JG9</scope><scope>JQ2</scope><scope>K9.</scope></search><sort><creationdate>20240801</creationdate><title>Sequential solutions in machine scheduling games</title><author>Chen, Cong ; Giessler, Paul ; Mamageishvili, Akaki ; Mihalák, Matúš ; Penna, Paolo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c327t-5beb75d8b2a6ec1580001f1132df2ddfe55ee46ac5d7a16f49f8fc70bbf5ea73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Artificial Intelligence</topic><topic>Business and Management</topic><topic>Calculus of Variations and Optimal Control; Optimization</topic><topic>Decisions</topic><topic>Equilibrium</topic><topic>Operations Research/Decision Theory</topic><topic>Optimization</topic><topic>Schedules</topic><topic>Scheduling</topic><topic>Supply Chain Management</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chen, Cong</creatorcontrib><creatorcontrib>Giessler, Paul</creatorcontrib><creatorcontrib>Mamageishvili, Akaki</creatorcontrib><creatorcontrib>Mihalák, Matúš</creatorcontrib><creatorcontrib>Penna, Paolo</creatorcontrib><collection>ECONIS</collection><collection>CrossRef</collection><collection>Materials Business File</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>Materials Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><jtitle>Journal of scheduling</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chen, Cong</au><au>Giessler, Paul</au><au>Mamageishvili, Akaki</au><au>Mihalák, Matúš</au><au>Penna, Paolo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Sequential solutions in machine scheduling games</atitle><jtitle>Journal of scheduling</jtitle><stitle>J Sched</stitle><date>2024-08-01</date><risdate>2024</risdate><volume>27</volume><issue>4</issue><spage>363</spage><epage>373</epage><pages>363-373</pages><issn>1094-6136</issn><eissn>1099-1425</eissn><abstract>We consider the classical machine scheduling, where
n
jobs need to be scheduled on
m
machines, and where job
j
scheduled on machine
i
contributes
p
ij
∈
R
to the load of machine
i
, with the goal of minimizing the makespan, i.e., the maximum load of any machine in the schedule. We study the inefficiency of schedules that are obtained when jobs arrive sequentially one by one, and the jobs choose the machine on which they will be scheduled, aiming at being scheduled on a machine with a small load. We measure the inefficiency of a schedule as the ratio of the makespan obtained in the worst-case equilibrium schedule, and of the optimum makespan. This ratio is known as the
sequential price of anarchy
(
SPoA
). We also introduce two alternative inefficiency measures, which allow for a favorable choice of the order in which the jobs make their decisions. As our first result, we disprove the conjecture of Hassin and Yovel (Oper Res Lett 43(5):530–533, 2015) claiming that the sequential price of anarchy for
m
=
2
machines is at most 3. We show that the sequential price of anarchy grows at least linearly with the number
n
of players, assuming arbitrary tie-breaking rules. That is, we show
SPoA
∈
Ω
(
n
)
. At the end of the paper, we show that if an authority can change the order of the jobs adaptively to the decisions made by the jobs so far (but cannot influence the decisions of the jobs), then there exists an adaptive ordering in which the jobs end up in an optimum schedule.</abstract><cop>New York</cop><pub>Springer US</pub><doi>10.1007/s10951-024-00810-3</doi><tpages>11</tpages></addata></record> |
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subjects | Artificial Intelligence Business and Management Calculus of Variations and Optimal Control Optimization Decisions Equilibrium Operations Research/Decision Theory Optimization Schedules Scheduling Supply Chain Management |
title | Sequential solutions in machine scheduling games |
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