51‐1: Invited Paper: Foveated Image Compression and Transmission for Virtual‐Reality Headsets
Here we propose a foveated image transmission and compensation strategy with a rendering compression step, a re‐compression step and a decompression step. It is realized and tested on an FPGA‐based headset tester equipped with a high‐accuracy eye tracking system. Past human factors engineering exper...
Gespeichert in:
Veröffentlicht in: | SID International Symposium Digest of technical papers 2024-06, Vol.55 (1), p.693-696 |
---|---|
Hauptverfasser: | , , , , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Here we propose a foveated image transmission and compensation strategy with a rendering compression step, a re‐compression step and a decompression step. It is realized and tested on an FPGA‐based headset tester equipped with a high‐accuracy eye tracking system. Past human factors engineering experiments are reviewed and used to determine the proper boundaries for thefoveation zone division. |
---|---|
ISSN: | 0097-966X 2168-0159 |
DOI: | 10.1002/sdtp.17619 |