51‐1: Invited Paper: Foveated Image Compression and Transmission for Virtual‐Reality Headsets

Here we propose a foveated image transmission and compensation strategy with a rendering compression step, a re‐compression step and a decompression step. It is realized and tested on an FPGA‐based headset tester equipped with a high‐accuracy eye tracking system. Past human factors engineering exper...

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Veröffentlicht in:SID International Symposium Digest of technical papers 2024-06, Vol.55 (1), p.693-696
Hauptverfasser: Jia, T, Shen, C, Shi, ZH, Chen, FB, Zhang, QF, Zhao, MN, Yu, YL, Zhang, R, Wang, CH
Format: Artikel
Sprache:eng
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Zusammenfassung:Here we propose a foveated image transmission and compensation strategy with a rendering compression step, a re‐compression step and a decompression step. It is realized and tested on an FPGA‐based headset tester equipped with a high‐accuracy eye tracking system. Past human factors engineering experiments are reviewed and used to determine the proper boundaries for thefoveation zone division.
ISSN:0097-966X
2168-0159
DOI:10.1002/sdtp.17619