Uma análise bibliométrica da primeira década de gamificação no turismo
A bibliometric analysis of the first decade of gamification in tourism Abstract: This study makes a bibliometric analysis of scientific production related to gamification applied to tourism since its inception in 2013 until the end of 2023. After removing duplicates, the documents were screened and...
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Veröffentlicht in: | RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação 2024-05 (E69), p.408-421 |
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Format: | Artikel |
Sprache: | por |
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Zusammenfassung: | A bibliometric analysis of the first decade of gamification in tourism Abstract: This study makes a bibliometric analysis of scientific production related to gamification applied to tourism since its inception in 2013 until the end of 2023. After removing duplicates, the documents were screened and the metadata of 282 articles relevant to the study was selected for inclusion in the bibliometric analysis. The temporal evolution of the main keywords in the documents is traced and they are grouped thematically in order to identify trends and research gaps in the area. Na ultima decada, o conceito de gamificaçao tem vindo a ser cada vez mais falado e aplicado em diversas áreas da sociedade tao diversas como educaçao (Dicheva et al., 2015), saúde e bem-estar (Johnson et al., 2016), jornalismo (Conill & Karlsson, 2015), marketing (Hofacker et al., 2016) ou ambiente empresarial (Reiners & Wood, 2015). |
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ISSN: | 1646-9895 |