Development of spatial skills with virtual reality and augmented reality
This article is based on an analysis about the understanding of the visualization and spatial projection directed toward students of higher education. This one describes the experience acquired with the course of Descriptive Geometry and it implements in the use of the technology in the spatial proj...
Gespeichert in:
Veröffentlicht in: | International journal on interactive design and manufacturing 2018-02, Vol.12 (1), p.133-144 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | This article is based on an analysis about the understanding of the visualization and spatial projection directed toward students of higher education. This one describes the experience acquired with the course of Descriptive Geometry and it implements in the use of the technology in the spatial projection, which is directed to students of first and second semester of the careers of architecture and industrial design. Its aim is to learn to develop skills for the understanding of visual perception and spatial expression, under systems of parallel and conical projection in the construction of objects and spaces. The present work was realized with the objective so that the student can better understand the spatial sense for the constructive visual representation. Therefore, the use of technology is established through virtual reality and augmented reality, but with the difference that these representations must help the construction of three-dimensional models with the use of laser cutting systems. Considering previous, basic aspects since it is to determine a system of units, scales or coordinates (length, width and thickness) they go jointly so much in the manual representation as the foxglove. The intention to introduce the use of augmented reality is to locate the student any object represented in a given space. Also, with the introduction of the physical construction in laser cut, the student will confirm the result by itself of the work that he realized. To do this, a user-friendly software is chosen that is easy to acquire, such as SketchUp for rendering in Virtual Reality and Augmented Reality, as well as the compatibility of this software with others such as the autocad or illustrator to send the information to the three-dimensional construction in laser, ready for the final presentation. All this synergy in which the work whit instruments by hand is combined with digital systems is done through an interaction design. We are not very accustomed to seeing it in this field of action, but this is a sample of what is done with this process of work. |
---|---|
ISSN: | 1955-2513 1955-2505 |
DOI: | 10.1007/s12008-017-0388-x |