Interactive 3D video editing

We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams. Our editor takes 3D video as input and writes both 2D or 3D video formats...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:The Visual computer 2006-09, Vol.22 (9-11), p.631-641
Hauptverfasser: Waschbüsch, Michael, Würmlin, Stephan, Gross, Markus
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:We present a generic and versatile framework for interactive editing of 3D video footage. Our framework combines the advantages of conventional 2D video editing with the power of more advanced, depth-enhanced 3D video streams. Our editor takes 3D video as input and writes both 2D or 3D video formats as output. Its underlying core data structure is a novel 4D spatio-temporal representation which we call the video hypervolume. Conceptually, the processing loop comprises three fundamental operators: slicing, selection, and editing. The slicing operator allows users to visualize arbitrary hyperslices from the 4D data set. The selection operator labels subsets of the footage for spatio-temporal editing. This operator includes a 4D graph-cut based algorithm for object selection. The actual editing operators include cut & paste, affine transformations, and compositing with other media, such as images and 2D video. For high-quality rendering, we employ EWA splatting with view-dependent texturing and boundary matting. We demonstrate the applicability of our methods to post-production of 3D video.
ISSN:0178-2789
1432-2315
DOI:10.1007/s00371-006-0053-z