Application of virtual reality technology in second language classroom teaching in colleges and universities

The design and implementation of teachers’ classroom teaching strategies is the key to the success of second language classroom teaching. In order to improve the quality of second-language classroom teaching in universities and enhance the interactivity in the teaching process, the application of vi...

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Veröffentlicht in:Journal of intelligent & fuzzy systems 2024-01, Vol.46 (1), p.711-722
Hauptverfasser: Chunhong, Zhao, Jinglei, Nie, Shuwen, Yin, Dingyu, Zhang, Chengmo, Li
Format: Artikel
Sprache:eng
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Zusammenfassung:The design and implementation of teachers’ classroom teaching strategies is the key to the success of second language classroom teaching. In order to improve the quality of second-language classroom teaching in universities and enhance the interactivity in the teaching process, the application of virtual reality technology in second-language classroom teaching in universities is studied. Firstly, an integrated ware platform is designed for second language classroom teaching in universities, which consists of an integrated ware library and a database. Then virtual reality technology is used to design an integrated ware library within the platform and collect information such as various teaching media resources designed in the classroom teaching content into the integrated ware library; Utilize 3DS Max software in virtual reality technology to construct three-dimensional models of teaching scenes and entities; Choose to use linear difference method to render 3D model colors; From a visual perspective, enhance the realism of the rendered model through image enhancement technology and color contrast enhancement technology. According to the functions of the physical object, various interactive events are added to the created teaching scene and the three-dimensional model of the entity and stored in the integrable ware library to achieve panoramic roaming of the second language classroom teaching scene in universities. The experimental results show that the teaching platform designed by this method can accurately construct three-dimensional models of teaching scenes and objects with good visual effects, providing users with a more realistic sensory experience and effectively improving students’ mastery of teaching content.
ISSN:1064-1246
1875-8967
DOI:10.3233/JIFS-233210