The \(q\)-Analogue of Zero Forcing for Certain Families of Graphs

Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised in-conjunction with studies on the inertia of a graph, and has...

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Veröffentlicht in:arXiv.org 2023-06
Hauptverfasser: Fallat, Shaun, Joshi, Neha, Maleki, Roghayeh, Meagher, Karen, Seyed Ahmad Mojallal, Nasserasr, Shahla, Shirazi, Mahsa N, Razafimahatratra, Andriaherimanana Sarobidy, Stevens, Brett
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Sprache:eng
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Zusammenfassung:Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised in-conjunction with studies on the inertia of a graph, and has become known as the \(q\)-analogue of zero forcing. In this paper, we study and compute the \(q\)-analogue zero forcing number for various families of graphs. We begin with by considering a concept of contraction associated with trees. We then significantly generalize an equation between this \(q\)-analogue of zero forcing and a corresponding nullity parameter for all threshold graphs. We close by studying the \(q\)-analogue of zero forcing for certain Kneser graphs, and a variety of cartesian products of structured graphs.
ISSN:2331-8422