Gamification Approach for Making Online Education as Effective as In-Person Education in Learning Programming Concepts
Gamification is a contemporary concept. It is defined as using game elements such as points and badges in a nongaming environment. This paper takes a profound look at gamification methods in an academic study and comes out with a gamification approach in an attempt to make education more effective....
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Veröffentlicht in: | International journal of emerging technologies in learning 2023, Vol.18 (7), p.28-49 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Gamification is a contemporary concept. It is defined as using game elements such as points and badges in a nongaming environment. This paper takes a profound look at gamification methods in an academic study and comes out with a gamification approach in an attempt to make education more effective. To test the approach described in this research, an experiment was conducted by dividing 46 students in a C++ programming class at a high school into two groups; the first is In-person learning group, in which students learn through the traditional classroom method. The second group is Gamification-based group, for which the researcher designed and built a specific gamification platform by following the guidelines presented in this research study. The results analysis proved that the level of motivation and engagement in the lesson was sufficient. Furthermore, the result of the relationship analysis between variables points and the leaderboard has a strong correlation of r= -0.897 and p |
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ISSN: | 1863-0383 1863-0383 |
DOI: | 10.3991/ijet.v18i07.37175 |