A Gamified e-Learning Framework for Teaching Mathematics to Arab Deaf Students: Supporting an Acting Arabic Sign Language Avatar

Gamification is an exploitation of game design elements and game mechanics in non-game scenarios. It can be used as a web-based education tool to increase student engagement and motivation. According to United Nations, in addition to our past research with hundreds of Arab deaf people over ten years...

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Veröffentlicht in:Ubiquitous learning 2019, Vol.12 (1), p.55-70
1. Verfasser: Shohieb, Samaa
Format: Artikel
Sprache:eng
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Zusammenfassung:Gamification is an exploitation of game design elements and game mechanics in non-game scenarios. It can be used as a web-based education tool to increase student engagement and motivation. According to United Nations, in addition to our past research with hundreds of Arab deaf people over ten years, we reached the conclusion that most deaf people are undereducated or semi-literate. This is due to poor ways of communication with society and lack of means that support lifelong learning. Parity in life and self-learning systems are rights to everyone regardless of their ability. From this point, the aim of this project is to develop an e-learning system for teaching a difficult subject, such mathematics, to the Arab deaf students. A gamification technique will be followed and different gamification components will be included through the process of system development to motivate the deaf students. This framework is supported with an Arabic Sign Language (ArSL) acting avatar to support more clarity, interactivity, and integration for the deaf learners. Therefore, the proposed framework will fulfill the psychological satisfaction needs of the intended users.
ISSN:1835-9795
2475-9686
DOI:10.18848/1835-9795/CGP/v12i01/55-70