On the computation of equilibria in monotone and potential stochastic hierarchical games
We consider a class of noncooperative hierarchical N -player games where the i th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the i th player’s in MPEC is convex in player strategy, given rival decisions....
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Veröffentlicht in: | Mathematical programming 2023-04, Vol.198 (2), p.1227-1285 |
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Sprache: | eng |
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Zusammenfassung: | We consider a class of noncooperative hierarchical
N
-player games where the
i
th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the
i
th player’s in MPEC is convex in player strategy, given rival decisions. Few, if any, general purpose schemes exist for computing equilibria, motivating the development of computational schemes in two regimes: (a)
Monotone regimes.
When player-specific implicit problems are convex, then the necessary and sufficient equilibrium conditions are given by a stochastic inclusion. Under a monotonicity assumption on the operator, we develop a variance-reduced stochastic proximal-point scheme that achieves deterministic rates of convergence in terms of solving proximal-point problems in monotone/strongly monotone regimes with optimal or near-optimal sample-complexity guarantees. Finally, the generated sequences are shown to converge to an equilibrium in an almost-sure sense in both monotone and strongly monotone regimes; (b)
Potentiality.
When the implicit form of the game admits a potential function, we develop an asynchronous relaxed inexact smoothed proximal best-response framework, requiring the efficient computation of an approximate solution of an MPEC with a strongly convex implicit objective. To this end, we consider an
η
-smoothed counterpart of this game where each player’s problem is smoothed via randomized smoothing. In fact, a Nash equilibrium of the smoothed counterpart is an
η
-approximate Nash equilibrium of the original game. Our proposed scheme produces a sequence and a relaxed variant that converges almost surely to an
η
-approximate Nash equilibrium. This scheme is reliant on resolving the proximal problem, a stochastic MPEC whose implicit form has a strongly convex objective, with increasing accuracy in finite-time. The smoothing framework allows for developing a variance-reduced zeroth-order scheme for such problems that admits a fast rate of convergence. Numerical studies on a class of multi-leader multi-follower games suggest that variance-reduced proximal schemes provide significantly better accuracy with far lower run-times. The relaxed best-response scheme scales well with problem size and generally displays more stability than its unrelaxed counterpart. |
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ISSN: | 0025-5610 1436-4646 |
DOI: | 10.1007/s10107-022-01897-2 |