The Next Generation of Virtual Reality: Recommendations for Accessible and Ergonomic Design

Virtual reality (VR) device prices drastically declined in the past decade, leading to a shift in the VR market. As VR enters the mainstream, the design of both VR hardware and software must evolve to meet the needs of diverse users. Current systems appeal to niche consumers who are willing and able...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Ergonomics in design 2023-04, Vol.31 (2), p.24-27
Hauptverfasser: Ciccone, Brendan A., Bailey, Shannon K. T., Lewis, Joanna E.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Virtual reality (VR) device prices drastically declined in the past decade, leading to a shift in the VR market. As VR enters the mainstream, the design of both VR hardware and software must evolve to meet the needs of diverse users. Current systems appeal to niche consumers who are willing and able to use VR despite bulky hardware and accessibility barriers in software. The current review outlines the limitations of current VR systems and proposes ways in which designs can be iterated to produce more ergonomic and accessible systems for a broader range of users.
ISSN:1064-8046
2169-5083
DOI:10.1177/10648046211002578