An interactive virtual reality model for enhancing safety training in construction education

One of the main factors leading to fatalities in construction sites is the inefficiency of safety training programs. This article presents an immersive and interactive virtual reality (VR) model for safety training, which is an advanced and more comprehensive version of previously developed VR model...

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Veröffentlicht in:Computer applications in engineering education 2023-03, Vol.31 (2), p.324-345
Hauptverfasser: Abotaleb, Ibrahim, Hosny, Ossama, Nassar, Khaled, Bader, Sahar, Elrifaee, Mohamed, Ibrahim, Salma, El Hakim, Yasmin, Sherif, Mohamed
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Sprache:eng
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Zusammenfassung:One of the main factors leading to fatalities in construction sites is the inefficiency of safety training programs. This article presents an immersive and interactive virtual reality (VR) model for safety training, which is an advanced and more comprehensive version of previously developed VR models in the literature. The novelty of this research is present in the proposed general safety training model that is fully immersive and interactive, that is built based on the concepts of experiential learning; where users learn from their mistakes rather than being passive learners in a virtual environment. The model, which was developed using the Unity® platform and C#, contains 12 scenario‐based hazards with programmed interactions and responses to the actions of the trainees. The developed model was tested for two aspects: (1) the ability to achieve learning outcomes and supersede traditional training, and (2) user experience and usability. Using an experimental setting and statistical tests, the developed model has shown statistical significance when it comes to its efficiency in enhancing hazard identification and mitigation skills as opposed to traditional training. The model also performed well in terms of usability and user experience, and important lessons were extracted for future VR development in construction education applications. This research strengthens the utility of VR as an effective tool for experiential learning; which enables future research in exploring how computer applications can improve experiential learning even further.
ISSN:1061-3773
1099-0542
DOI:10.1002/cae.22585