A context‐aware mobile augmented reality pet interaction model to enhance user experience
Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uni...
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Veröffentlicht in: | Computer animation and virtual worlds 2023-01, Vol.34 (1), p.n/a |
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creator | Luo, Yan Liu, Fang She, Yingying Yang, Baorong |
description | Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uninvestigated and relatively unexploited. Therefore, this article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems, which allows the MAR pet makes feedback adaptively corresponding to the dynamic context. In addition, this article presents a user experience pyramid to measure the user experience for MAR pet. According to the proposed CAPet model, a MAR pet‐dog application is designed and implemented, based on which user test are conducted. The results of user test indicate the effectiveness of the proposed method on enhancing user experience, which provides a basis for the design of MAR pet applications in the future.
The article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems. Moreover, a MAR pet user experience pyramid is presented to measure the user experience from bottom up. Based on the CAPet model, we design and implement a MAR pet‐dog application to conduct user test, which indicates the effectiveness of the proposed method on enhancing user experience. |
doi_str_mv | 10.1002/cav.2123 |
format | Article |
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The article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems. Moreover, a MAR pet user experience pyramid is presented to measure the user experience from bottom up. Based on the CAPet model, we design and implement a MAR pet‐dog application to conduct user test, which indicates the effectiveness of the proposed method on enhancing user experience.</description><identifier>ISSN: 1546-4261</identifier><identifier>EISSN: 1546-427X</identifier><identifier>DOI: 10.1002/cav.2123</identifier><language>eng</language><publisher>Chichester: Wiley Subscription Services, Inc</publisher><subject>Augmented reality ; Context ; context awareness ; Interaction models ; MAR ; User experience ; User interfaces ; virtual pet</subject><ispartof>Computer animation and virtual worlds, 2023-01, Vol.34 (1), p.n/a</ispartof><rights>2022 John Wiley & Sons Ltd.</rights><rights>2023 John Wiley & Sons, Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c2543-d545776d76ef5b61664e652ed61cdb1c3a8c5e03792f5cac7ebc73ad23ef67913</cites><orcidid>0000-0002-6770-4622 ; 0000-0001-7271-190X ; 0000-0002-2896-2506</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fcav.2123$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fcav.2123$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>315,781,785,1418,27929,27930,45579,45580</link.rule.ids></links><search><creatorcontrib>Luo, Yan</creatorcontrib><creatorcontrib>Liu, Fang</creatorcontrib><creatorcontrib>She, Yingying</creatorcontrib><creatorcontrib>Yang, Baorong</creatorcontrib><title>A context‐aware mobile augmented reality pet interaction model to enhance user experience</title><title>Computer animation and virtual worlds</title><description>Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uninvestigated and relatively unexploited. Therefore, this article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems, which allows the MAR pet makes feedback adaptively corresponding to the dynamic context. In addition, this article presents a user experience pyramid to measure the user experience for MAR pet. According to the proposed CAPet model, a MAR pet‐dog application is designed and implemented, based on which user test are conducted. The results of user test indicate the effectiveness of the proposed method on enhancing user experience, which provides a basis for the design of MAR pet applications in the future.
The article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems. Moreover, a MAR pet user experience pyramid is presented to measure the user experience from bottom up. Based on the CAPet model, we design and implement a MAR pet‐dog application to conduct user test, which indicates the effectiveness of the proposed method on enhancing user experience.</description><subject>Augmented reality</subject><subject>Context</subject><subject>context awareness</subject><subject>Interaction models</subject><subject>MAR</subject><subject>User experience</subject><subject>User interfaces</subject><subject>virtual pet</subject><issn>1546-4261</issn><issn>1546-427X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNp10M1KAzEQB_AgCtYq-AgBL162br7bYyl-QcGLiuAhZJNZ3bLdXZOsbW8-gs_ok5ha8eYpk5kfM_BH6JTkI5Ln9MKa9xEllO2hARFcZpyqp_2_WpJDdBTCIklJST5Az1Ns2ybCOn59fJqV8YCXbVHVgE3_soQ0cdiDqau4wR1EXKWONzZWbZOggxrHFkPzahoLuA_gMaw78BWk_zE6KE0d4OT3HaKHq8v72U02v7u-nU3nmaWCs8wJLpSSTkkoRSGJlBykoOAksa4glpmxFZAzNaGlsMYqKKxixlEGpVQTwobobLe38-1bDyHqRdv7Jp3UVCkx5mMuWFLnO2V9G4KHUne-Whq_0STX2-h0ik5vo0s029FVCmLzr9Oz6eOP_wYvPXFX</recordid><startdate>202301</startdate><enddate>202301</enddate><creator>Luo, Yan</creator><creator>Liu, Fang</creator><creator>She, Yingying</creator><creator>Yang, Baorong</creator><general>Wiley Subscription Services, Inc</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-6770-4622</orcidid><orcidid>https://orcid.org/0000-0001-7271-190X</orcidid><orcidid>https://orcid.org/0000-0002-2896-2506</orcidid></search><sort><creationdate>202301</creationdate><title>A context‐aware mobile augmented reality pet interaction model to enhance user experience</title><author>Luo, Yan ; Liu, Fang ; She, Yingying ; Yang, Baorong</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2543-d545776d76ef5b61664e652ed61cdb1c3a8c5e03792f5cac7ebc73ad23ef67913</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Augmented reality</topic><topic>Context</topic><topic>context awareness</topic><topic>Interaction models</topic><topic>MAR</topic><topic>User experience</topic><topic>User interfaces</topic><topic>virtual pet</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Luo, Yan</creatorcontrib><creatorcontrib>Liu, Fang</creatorcontrib><creatorcontrib>She, Yingying</creatorcontrib><creatorcontrib>Yang, Baorong</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer animation and virtual worlds</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Luo, Yan</au><au>Liu, Fang</au><au>She, Yingying</au><au>Yang, Baorong</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A context‐aware mobile augmented reality pet interaction model to enhance user experience</atitle><jtitle>Computer animation and virtual worlds</jtitle><date>2023-01</date><risdate>2023</risdate><volume>34</volume><issue>1</issue><epage>n/a</epage><issn>1546-4261</issn><eissn>1546-427X</eissn><abstract>Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uninvestigated and relatively unexploited. Therefore, this article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems, which allows the MAR pet makes feedback adaptively corresponding to the dynamic context. In addition, this article presents a user experience pyramid to measure the user experience for MAR pet. According to the proposed CAPet model, a MAR pet‐dog application is designed and implemented, based on which user test are conducted. The results of user test indicate the effectiveness of the proposed method on enhancing user experience, which provides a basis for the design of MAR pet applications in the future.
The article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems. Moreover, a MAR pet user experience pyramid is presented to measure the user experience from bottom up. Based on the CAPet model, we design and implement a MAR pet‐dog application to conduct user test, which indicates the effectiveness of the proposed method on enhancing user experience.</abstract><cop>Chichester</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/cav.2123</doi><tpages>16</tpages><orcidid>https://orcid.org/0000-0002-6770-4622</orcidid><orcidid>https://orcid.org/0000-0001-7271-190X</orcidid><orcidid>https://orcid.org/0000-0002-2896-2506</orcidid></addata></record> |
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subjects | Augmented reality Context context awareness Interaction models MAR User experience User interfaces virtual pet |
title | A context‐aware mobile augmented reality pet interaction model to enhance user experience |
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