A context‐aware mobile augmented reality pet interaction model to enhance user experience

Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uni...

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Veröffentlicht in:Computer animation and virtual worlds 2023-01, Vol.34 (1), p.n/a
Hauptverfasser: Luo, Yan, Liu, Fang, She, Yingying, Yang, Baorong
Format: Artikel
Sprache:eng
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Zusammenfassung:Virtual pet applications have been widely developed and applied in various fields. Mobile augmented reality (MAR) provides a new medium for virtual pets, allowing users to have a more immersive interactive experience through MAR pets. However, the issue of the user experience in MAR pets remains uninvestigated and relatively unexploited. Therefore, this article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems, which allows the MAR pet makes feedback adaptively corresponding to the dynamic context. In addition, this article presents a user experience pyramid to measure the user experience for MAR pet. According to the proposed CAPet model, a MAR pet‐dog application is designed and implemented, based on which user test are conducted. The results of user test indicate the effectiveness of the proposed method on enhancing user experience, which provides a basis for the design of MAR pet applications in the future. The article proposes a context‐aware MAR pet interaction model (CAPet model) to enhance the user experience in MAR pet systems. Moreover, a MAR pet user experience pyramid is presented to measure the user experience from bottom up. Based on the CAPet model, we design and implement a MAR pet‐dog application to conduct user test, which indicates the effectiveness of the proposed method on enhancing user experience.
ISSN:1546-4261
1546-427X
DOI:10.1002/cav.2123