Gamification as an Educational Tool: Kahoot! in the Learning of Accounting

This research includes a study on the use of gamification in higher education with accounting students as well as its influence and the influence of other factors on the learning outcomes of this subject. The study is performed in courses on business management, business and law, economics, and tour...

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Veröffentlicht in:The international journal of technologies in learning 2019, Vol.26 (2), p.21-33
Hauptverfasser: Cano Montero, Elisa, Chamizo González, Julián, Curos Vila, Pilar
Format: Artikel
Sprache:eng
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Zusammenfassung:This research includes a study on the use of gamification in higher education with accounting students as well as its influence and the influence of other factors on the learning outcomes of this subject. The study is performed in courses on business management, business and law, economics, and tourism. The student’s mobile phone and the application of Kahoot! with its corresponding questionnaire are used to assess the accounting contents. The results disclose gender differences by degree and a positive influence on learning outcomes when Kahoot! was played.
ISSN:2327-0144
2327-2686
DOI:10.18848/2327-0144/CGP/v26i02/21-33