On the Origins of Objects by Means of Careful Selection
We introduce a taxonomy of objects for EO programming language. This taxonomy is designed with a few principles in mind: non-redundancy, simplicity, and so on. The taxonomy is supposed to be used as a navigation map by EO programmers. It may also be helpful as a guideline for designers of other obje...
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Veröffentlicht in: | arXiv.org 2024-04 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | We introduce a taxonomy of objects for EO programming language. This taxonomy is designed with a few principles in mind: non-redundancy, simplicity, and so on. The taxonomy is supposed to be used as a navigation map by EO programmers. It may also be helpful as a guideline for designers of other object-oriented languages or libraries for them. |
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ISSN: | 2331-8422 |