Impact of augmented reality tabletop learning environment on learning and motivation of kindergarten kids
This paper identifies that the use of Augmented Reality Learning Environment (ARLE) enhances the learning outcomes of the kindergarten school kids. However, the impact of the application on public school kids differs from private school kids. The authors developed two applications: 1) AR learning en...
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Format: | Tagungsbericht |
Sprache: | eng |
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Zusammenfassung: | This paper identifies that the use of Augmented Reality Learning Environment (ARLE) enhances the learning outcomes of the kindergarten school kids. However, the impact of the application on public school kids differs from private school kids. The authors developed two applications: 1) AR learning environment for the kindergarten kids to learn the basics of English and 2) web-based application with the same learning objectives as ARLE. To analyse the effect of technology (AR, web), school (public, private) and assessment-time (pre-test, post-test) on learning and motivation, a 2x2x2 factorial design was implemented. Ninety-three kids were selected as participants for the analysis. The results highlighted that 1) The achieved test scores showed a positive effect of technology, school and assessment time, 2) The marks scored by the kids using ARLE were higher than the kids who learnt from a web application, 3) The positive impact of ARLE on public schools was more as compared to the private schools, 4) Private schools kids showed higher levels of motivation while using ARLE than public schools. This work concludes that the use of ARLE to teach English is highly effective and improves learning outcomes of kids studying in both private and public schools. |
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ISSN: | 0094-243X 1551-7616 |
DOI: | 10.1063/5.0080600 |