Random features for high-dimensional nonlocal mean-field games
We propose an efficient solution approach for high-dimensional nonlocal mean-field game (MFG) systems based on the Monte Carlo approximation of interaction kernels via random features. We avoid costly space-discretizations of interaction terms in the state-space by passing to the feature-space. This...
Gespeichert in:
Veröffentlicht in: | Journal of computational physics 2022-06, Vol.459, p.111136, Article 111136 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | We propose an efficient solution approach for high-dimensional nonlocal mean-field game (MFG) systems based on the Monte Carlo approximation of interaction kernels via random features. We avoid costly space-discretizations of interaction terms in the state-space by passing to the feature-space. This approach allows for a seamless mean-field extension of virtually any single-agent trajectory optimization algorithm. Here, we extend the direct transcription approach in optimal control to the mean-field setting. We demonstrate the efficiency of our method by solving MFG problems in high-dimensional spaces which were previously out of reach for conventional non-deep-learning techniques.
•Provide a novel framework to solve nonlocal high-dimensional mean field games.•The proposed framework is flexible and can use any trajectory generation/optimal control scheme.•Proposed framework is simple to program. |
---|---|
ISSN: | 0021-9991 1090-2716 |
DOI: | 10.1016/j.jcp.2022.111136 |