A Gamification Experience and Virtual Reality in Teaching Astronomy in Basic Education
Regardless of the country, there is a trend: the world of school and the modern world are two different poles. Young people see school as boring compared to the entertainment of today's technology. Most students prefer to play or surf the internet, but not study. Gamification is projected as a...
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Veröffentlicht in: | International journal of advanced computer science & applications 2020, Vol.11 (5) |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Regardless of the country, there is a trend: the world of school and the modern world are two different poles. Young people see school as boring compared to the entertainment of today's technology. Most students prefer to play or surf the internet, but not study. Gamification is projected as a methodological practice that aims to turn classrooms into playful immersion scenarios, using participatory strategies with the incorporation of electronic devices. This article shows the results obtained by applying gamification techniques in the research project aimed at supporting astronomy learning for basic education students. When using the app, the student must overcome challenges to earn different achievements and rewards. Among the results highlights the student's motivation during the learning process and the perception of satisfaction of the personal achievements achieved. |
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ISSN: | 2158-107X 2156-5570 |
DOI: | 10.14569/IJACSA.2020.0110566 |