Characterizing Students’ 4C Skills Development During Problem-based Digital Making
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the “4C” skills—critical thinking, creativity, communication, and collaboration—are regarded as significant le...
Gespeichert in:
Veröffentlicht in: | Journal of science education and technology 2022-06, Vol.31 (3), p.372-385 |
---|---|
Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the “4C” skills—critical thinking, creativity, communication, and collaboration—are regarded as significant learning outcomes in Science, Technology, Engineering, and Mathematics education; however, few researchers have investigated the adoption of problem-based learning in K-12 programming education for developing students’ 4C skills. A case study was conducted in a “digital making” camp in which 54 upper elementary and lower secondary school students (10–14 years old) were engaged in harnessing a block-based programming tool, Scratch, to conduct various problem-solving tasks. Through triangulating multiple sources of qualitative data (including lesson plans, classroom field notes, videotaped lesson records, student solutions/artifacts, and post-intervention interviews), together with the microgenetic learning analysis, this study characterizes students’ 4C skills development in the process of problem-based digital making. We found that the problem-based digital making environment supported the students’ development of (a) critical thinking in the form of critical modeling and critical data handling; (b) creativity in the form of creative explorations, creative solutions, and creative expressions; and (c) communication and collaboration in the form of communicative scaffolding and collaborative debugging. Complementary evidence-based suggestions for scaffolding problem-based digital making activities are suggested. |
---|---|
ISSN: | 1059-0145 1573-1839 |
DOI: | 10.1007/s10956-022-09961-4 |