Game-Based Channel Selection for UAV Services in Mobile Edge Computing

Computation offloading is a hot research topic in mobile edge computing (MEC). Computation offloading among multiedge nodes in heterogeneous networks can help reduce offloading cost. In addition, the unmanned aerial vehicles (UAVs) play a key role in MEC, where UAVs in the air communicate with groun...

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Veröffentlicht in:Security and communication networks 2022-02, Vol.2022, p.1-16
Hauptverfasser: Chen, Y., Xing, H., Chen, S., Zhang, N., Chen, X., Huang, J.
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Sprache:eng
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Zusammenfassung:Computation offloading is a hot research topic in mobile edge computing (MEC). Computation offloading among multiedge nodes in heterogeneous networks can help reduce offloading cost. In addition, the unmanned aerial vehicles (UAVs) play a key role in MEC, where UAVs in the air communicate with ground base stations to improve the network performance. However, limited channel resources can lead to the increase of transmission delay and the decline of communication quality. Effective channel selection mechanisms can help address those issues by improving transmission rate and ensuring communication quality. In this paper, we study channel selection during communication between multiple UAVs and base stations in an MEC system with heterogeneous networks. To maximize the transmission rate of each UAV user, we formulate a channel selection problem and model it as a noncooperative game. Then, we prove the existence of Nash equilibrium (NE). In addition, we design a multiple UAV-enabled transmission channel selection (UTCS) algorithm to obtain the equilibrium strategy profile of all the UAV users. Experimental results validate that UTCS algorithm can converge after a finite number of iterations and it outperforms random transmission algorithm (RTA) and sequential transmission algorithm (STA).
ISSN:1939-0114
1939-0122
DOI:10.1155/2022/4827956