Convergence between the real and the augmented: Experiences and perceptions in location-based games
•Location-based AR game players rarely imagined in-game content to the real world.•Only 7% of surveyed players reported to actively use AR features that work through the mobile device camera.•AR features were not appreciated due to poor usability and slowness.•There is evidence of individual differe...
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Veröffentlicht in: | Telematics and informatics 2021-12, Vol.65, p.101716, Article 101716 |
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