Convergence between the real and the augmented: Experiences and perceptions in location-based games

•Location-based AR game players rarely imagined in-game content to the real world.•Only 7% of surveyed players reported to actively use AR features that work through the mobile device camera.•AR features were not appreciated due to poor usability and slowness.•There is evidence of individual differe...

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Veröffentlicht in:Telematics and informatics 2021-12, Vol.65, p.101716, Article 101716
Hauptverfasser: Laato, Samuli, Inaba, Nobufumi, Hamari, Juho
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Sprache:eng
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Zusammenfassung:•Location-based AR game players rarely imagined in-game content to the real world.•Only 7% of surveyed players reported to actively use AR features that work through the mobile device camera.•AR features were not appreciated due to poor usability and slowness.•There is evidence of individual differences in players’ approaches towards the convergence between LBGs and the real world.•The players’ living and working areas may influence their LBG preferences. Location-based augmented reality (AR) games have recently become massively popular, generating billions of dollars in revenue during the past five years. These games augment geographical areas with playful content, which makes the playing experience dependent on both the game and the playing location. Existing games have employed various methods for increasing the connection between the game and the physical world, such as (1) an AR mode that lets players see virtual objects in the physical world through the lens of their mobile device; and (2) connecting the game’s virtual points of interest (PoIs) to physical world objects. To explore how these influence the playing experience, we surveyed players (N = 74) across four popular location-based AR games. We analyzed the data using a thematic clustering approach, which resulted in five central themes. Among our findings was that only 7% of the surveyed players regularly used or appreciated AR features that made use of the mobile device’s camera. The most often given reason for this was that they slow down progression. By contrast, players appreciated location-based features and the augmentation of digital content on a map interface. Connecting the virtual content to physical world objects was seen to have the benefits of (1) supporting social meetings; (2) enabling learning about the real world; and (3) increasing the meaningfulness of the virtual content.
ISSN:0736-5853
1879-324X
DOI:10.1016/j.tele.2021.101716