Computing the Winner of 2-Player TANHINMIN

DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the...

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Veröffentlicht in:IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences Communications and Computer Sciences, 2021/09/01, Vol.E104.A(9), pp.1134-1141
Hauptverfasser: KIYA, Hironori, OHTO, Katsuki, ONO, Hirotaka
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Sprache:eng
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Zusammenfassung:DAIHINMIN, which means Grand Pauper, is a popular playing-card game in Japan. TANHINMIN is a simplified variant of DAIHINMIN, which was proposed by Nishino in 2007 in order to investigate the mathematical properties of DAIHINMIN. In this paper, we consider a 2-player generalized TANHINMIN, where the deck size is arbitrary n. We present a linear-time algorithm that determines which player has a winning strategy after all cards are distributed to the players.
ISSN:0916-8508
1745-1337
DOI:10.1587/transfun.2020DMP0026