An Investigation of Stereoscopic Vision and Real-Scale Body Motions in a Virtual Game

It is necessary to recognize the virtual area exactly and interact with 3D information intuitively to work smoothly in a virtual space. This study created a virtual reality (VR) game environment that integrated stereoscopic vision based on a binocular parallax by a head mounted display (HMD) with bo...

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Veröffentlicht in:Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 2021/08/15, Vol.33(3), pp.651-656
Hauptverfasser: ABE, Masahiro, NAKAJIMA, Kenta, NIITSUMA, Mihoko
Format: Artikel
Sprache:eng
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Zusammenfassung:It is necessary to recognize the virtual area exactly and interact with 3D information intuitively to work smoothly in a virtual space. This study created a virtual reality (VR) game environment that integrated stereoscopic vision based on a binocular parallax by a head mounted display (HMD) with body motion measurement by a range image sensor. Also, to enhance immersion and operation feeling, we presented tactile information using a vibrotactile globe. We verified the usefulness of the operation by real-scale body motions, stereoscopic vision, and tactile information. From the results of experiments, we could confirm that stereoscopic vision improves the game impression, and the operation by real-scale body motions improves game scores in the VR game environment created.
ISSN:1347-7986
1881-7203
DOI:10.3156/jsoft.33.3_651