User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare
A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explo...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on games 2020-12, Vol.12 (4), p.376-385 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 385 |
---|---|
container_issue | 4 |
container_start_page | 376 |
container_title | IEEE transactions on games |
container_volume | 12 |
creator | Schulz, Renee Smaradottir, Berglind Prinz, Andreas Hara, Takahiro |
description | A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations. |
doi_str_mv | 10.1109/TG.2020.3033437 |
format | Article |
fullrecord | <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_proquest_journals_2472318330</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>9238419</ieee_id><sourcerecordid>2472318330</sourcerecordid><originalsourceid>FETCH-LOGICAL-c355t-b68346f279c1d5121a00b0e95d4206dbc4011ebdcc8c286b0939a3f65c0a4d083</originalsourceid><addsrcrecordid>eNo9kL1vwjAQxa2qlYooc4cukToHzh8JdreWQqiE1IEwW45zgSBIqJ0M_e9rCmK5O-m9d6f7EfJMYUwpqEmejRkwGHPgXPDpHRkwMU1imlC4v83AHsnI-z1AsAITQg6I3nh08QybDh2W0Sf6ettEbRWZaG2xMa5u4w_jg7TGMPc-yswR3_7rVcjR2F3dbM-pRd_1DqMlmkO3s8bhE3mozMHj6NqHZLOY57NlvPrOvmbvq9jyJOniIpVcpBWbKkvLhDJqAApAlZSCQVoWVgClWJTWSstkWoDiyvAqTSwYUYLkQ_J62Xty7U-PvtP7tndNOKnD94xTyQObIZlcXNa13jus9MnVR-N-NQV9BqnzTJ9B6ivIkHi5JGpEvLkV41JQxf8AlLRsOw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2472318330</pqid></control><display><type>article</type><title>User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare</title><source>IEEE Electronic Library (IEL)</source><creator>Schulz, Renee ; Smaradottir, Berglind ; Prinz, Andreas ; Hara, Takahiro</creator><creatorcontrib>Schulz, Renee ; Smaradottir, Berglind ; Prinz, Andreas ; Hara, Takahiro</creatorcontrib><description>A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.</description><identifier>ISSN: 2475-1502</identifier><identifier>EISSN: 2475-1510</identifier><identifier>DOI: 10.1109/TG.2020.3033437</identifier><identifier>CODEN: ITGEBS</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>Computer & video games ; Education ; Educational software ; eHealth ; Electronic healthcare ; Games ; Health care ; human-centered design ; Older people ; scenario-based design ; Senior citizens ; serious games ; Task analysis ; Teaching ; Testing</subject><ispartof>IEEE transactions on games, 2020-12, Vol.12 (4), p.376-385</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2020</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c355t-b68346f279c1d5121a00b0e95d4206dbc4011ebdcc8c286b0939a3f65c0a4d083</citedby><cites>FETCH-LOGICAL-c355t-b68346f279c1d5121a00b0e95d4206dbc4011ebdcc8c286b0939a3f65c0a4d083</cites><orcidid>0000-0001-9831-3782 ; 0000-0003-4807-3156 ; 0000-0002-0646-2877 ; 0000-0002-4560-1227</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/9238419$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/9238419$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Schulz, Renee</creatorcontrib><creatorcontrib>Smaradottir, Berglind</creatorcontrib><creatorcontrib>Prinz, Andreas</creatorcontrib><creatorcontrib>Hara, Takahiro</creatorcontrib><title>User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare</title><title>IEEE transactions on games</title><addtitle>TG</addtitle><description>A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.</description><subject>Computer & video games</subject><subject>Education</subject><subject>Educational software</subject><subject>eHealth</subject><subject>Electronic healthcare</subject><subject>Games</subject><subject>Health care</subject><subject>human-centered design</subject><subject>Older people</subject><subject>scenario-based design</subject><subject>Senior citizens</subject><subject>serious games</subject><subject>Task analysis</subject><subject>Teaching</subject><subject>Testing</subject><issn>2475-1502</issn><issn>2475-1510</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNo9kL1vwjAQxa2qlYooc4cukToHzh8JdreWQqiE1IEwW45zgSBIqJ0M_e9rCmK5O-m9d6f7EfJMYUwpqEmejRkwGHPgXPDpHRkwMU1imlC4v83AHsnI-z1AsAITQg6I3nh08QybDh2W0Sf6ettEbRWZaG2xMa5u4w_jg7TGMPc-yswR3_7rVcjR2F3dbM-pRd_1DqMlmkO3s8bhE3mozMHj6NqHZLOY57NlvPrOvmbvq9jyJOniIpVcpBWbKkvLhDJqAApAlZSCQVoWVgClWJTWSstkWoDiyvAqTSwYUYLkQ_J62Xty7U-PvtP7tndNOKnD94xTyQObIZlcXNa13jus9MnVR-N-NQV9BqnzTJ9B6ivIkHi5JGpEvLkV41JQxf8AlLRsOw</recordid><startdate>202012</startdate><enddate>202012</enddate><creator>Schulz, Renee</creator><creator>Smaradottir, Berglind</creator><creator>Prinz, Andreas</creator><creator>Hara, Takahiro</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-9831-3782</orcidid><orcidid>https://orcid.org/0000-0003-4807-3156</orcidid><orcidid>https://orcid.org/0000-0002-0646-2877</orcidid><orcidid>https://orcid.org/0000-0002-4560-1227</orcidid></search><sort><creationdate>202012</creationdate><title>User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare</title><author>Schulz, Renee ; Smaradottir, Berglind ; Prinz, Andreas ; Hara, Takahiro</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c355t-b68346f279c1d5121a00b0e95d4206dbc4011ebdcc8c286b0939a3f65c0a4d083</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer & video games</topic><topic>Education</topic><topic>Educational software</topic><topic>eHealth</topic><topic>Electronic healthcare</topic><topic>Games</topic><topic>Health care</topic><topic>human-centered design</topic><topic>Older people</topic><topic>scenario-based design</topic><topic>Senior citizens</topic><topic>serious games</topic><topic>Task analysis</topic><topic>Teaching</topic><topic>Testing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Schulz, Renee</creatorcontrib><creatorcontrib>Smaradottir, Berglind</creatorcontrib><creatorcontrib>Prinz, Andreas</creatorcontrib><creatorcontrib>Hara, Takahiro</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE transactions on games</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Schulz, Renee</au><au>Smaradottir, Berglind</au><au>Prinz, Andreas</au><au>Hara, Takahiro</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare</atitle><jtitle>IEEE transactions on games</jtitle><stitle>TG</stitle><date>2020-12</date><risdate>2020</risdate><volume>12</volume><issue>4</issue><spage>376</spage><epage>385</epage><pages>376-385</pages><issn>2475-1502</issn><eissn>2475-1510</eissn><coden>ITGEBS</coden><abstract>A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.</abstract><cop>Piscataway</cop><pub>IEEE</pub><doi>10.1109/TG.2020.3033437</doi><tpages>10</tpages><orcidid>https://orcid.org/0000-0001-9831-3782</orcidid><orcidid>https://orcid.org/0000-0003-4807-3156</orcidid><orcidid>https://orcid.org/0000-0002-0646-2877</orcidid><orcidid>https://orcid.org/0000-0002-4560-1227</orcidid></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 2475-1502 |
ispartof | IEEE transactions on games, 2020-12, Vol.12 (4), p.376-385 |
issn | 2475-1502 2475-1510 |
language | eng |
recordid | cdi_proquest_journals_2472318330 |
source | IEEE Electronic Library (IEL) |
subjects | Computer & video games Education Educational software eHealth Electronic healthcare Games Health care human-centered design Older people scenario-based design Senior citizens serious games Task analysis Teaching Testing |
title | User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-04T06%3A11%3A23IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=User-Centered%20Design%20of%20a%20Scenario-Based%20Serious%20Game:%20Game-Based%20Teaching%20of%20Future%20Healthcare&rft.jtitle=IEEE%20transactions%20on%20games&rft.au=Schulz,%20Renee&rft.date=2020-12&rft.volume=12&rft.issue=4&rft.spage=376&rft.epage=385&rft.pages=376-385&rft.issn=2475-1502&rft.eissn=2475-1510&rft.coden=ITGEBS&rft_id=info:doi/10.1109/TG.2020.3033437&rft_dat=%3Cproquest_RIE%3E2472318330%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2472318330&rft_id=info:pmid/&rft_ieee_id=9238419&rfr_iscdi=true |