User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare

A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explo...

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Veröffentlicht in:IEEE transactions on games 2020-12, Vol.12 (4), p.376-385
Hauptverfasser: Schulz, Renee, Smaradottir, Berglind, Prinz, Andreas, Hara, Takahiro
Format: Artikel
Sprache:eng
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Zusammenfassung:A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a "scenario system" that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.
ISSN:2475-1502
2475-1510
DOI:10.1109/TG.2020.3033437