The effect of computer game playing habits of university students on their sleep states

Objective The aim of this study is to evaluate the effect of computer game playing habits of university students on their sleep states. Design and Methods The study was conducted cross‐sectionally with the online survey method. Finding In this study, it was determined that the students who played ga...

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Veröffentlicht in:Perspectives in psychiatric care 2020-10, Vol.56 (4), p.820-826
Hauptverfasser: Akçay, Duygu, Akçay, Bülent Devrim
Format: Artikel
Sprache:eng
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Zusammenfassung:Objective The aim of this study is to evaluate the effect of computer game playing habits of university students on their sleep states. Design and Methods The study was conducted cross‐sectionally with the online survey method. Finding In this study, it was determined that the students who played games for an average of ≥2 hours per day had later bedtime and later wake‐up time, poorer sleep quality, and higher daytime sleepiness. It was found that as the level of game addiction increased, sleep quality decreased, the severity of daytime sleepiness increased, and the wake‐up time shifted to a later time. Practice Implications Nurses should develop effective intervention strategies involving technology management and sleep hygiene studies to reduce game‐playing time of students.
ISSN:0031-5990
1744-6163
DOI:10.1111/ppc.12497