Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games
The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented throug...
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Veröffentlicht in: | Technical communication quarterly 2020-10, Vol.29 (4), p.327-340 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students' ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems. |
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ISSN: | 1057-2252 1542-7625 |
DOI: | 10.1080/10572252.2020.1738555 |