The effects of exergames on emotional well-being of older adults

Exergames have been adopted as a new approach to promote healthy and active aging in recent years. This study aimed to understand the effects of exergames on emotional well-being (positive and negative affects) of older adults and further explore factors influencing the two types of affects after pl...

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Veröffentlicht in:Computers in human behavior 2020-09, Vol.110, p.106383, Article 106383
Hauptverfasser: Zheng, Han, Li, Jinhui, Salmon, Charles T., Theng, Yin-Leng
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Sprache:eng
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Zusammenfassung:Exergames have been adopted as a new approach to promote healthy and active aging in recent years. This study aimed to understand the effects of exergames on emotional well-being (positive and negative affects) of older adults and further explore factors influencing the two types of affects after playing exergames. The study used a 2 (pre-test vs. post-test) × 3 (play alone vs. play with peers vs. play with youths) mixed factorial design with 319 Singaporean older adults with an average age of 73 years old over six weeks. Results of this study showed that playing exergames could lead to an increase in positive affect (Mdifference = 0.33, p 
ISSN:0747-5632
1873-7692
DOI:10.1016/j.chb.2020.106383