A portal to student learning: what instruction librarians can learn from video game design

Purpose - The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis.Design methodology approach - The pedagogical analysis presented here consists of three parts - an introduction to the new media of video games, a m...

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Veröffentlicht in:Reference services review 2008-01, Vol.36 (4), p.351-365
1. Verfasser: Schiller, Nicholas
Format: Artikel
Sprache:eng
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Zusammenfassung:Purpose - The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis.Design methodology approach - The pedagogical analysis presented here consists of three parts - an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal.Findings - The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal.Practical implications - The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks.Originality value - This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.
ISSN:0090-7324
2054-1716
DOI:10.1108/00907320810920333