A study on more realistic room simulation for far-field keyword spotting
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse response (RIR) generation: air absorption, surface- and frequ...
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Veröffentlicht in: | arXiv.org 2020-11 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse response (RIR) generation: air absorption, surface- and frequency-dependent coefficients of real materials, and stochastic ray tracing. Through an ablation study, a wake word task is used to measure the impact of these factors in comparison with a ground-truth set of measured RIRs. On a hold-out set of re-recordings under clean and noisy far-field conditions, we demonstrate up to \(35.8\%\) relative improvement over the commonly-used (single absorption coefficient) image source method. Source code is made available in the Pyroomacoustics package, allowing others to incorporate these techniques in their work. |
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ISSN: | 2331-8422 |