The Graphic Novel: a “Cool” Format for Communicating to Generation Y

The graphic novel provides an attractive medium to communicate business concepts with a number of characteristics that may aid student learning in a more effective manner than traditional textbooks. The authors provide an overview of the graphic novel format and use McLuhan’s research on “hot” versu...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Business communication quarterly 2009-12, Vol.72 (4), p.414-430
Hauptverfasser: Short, Jeremy C., Reeves, Terrie C.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 430
container_issue 4
container_start_page 414
container_title Business communication quarterly
container_volume 72
creator Short, Jeremy C.
Reeves, Terrie C.
description The graphic novel provides an attractive medium to communicate business concepts with a number of characteristics that may aid student learning in a more effective manner than traditional textbooks. The authors provide an overview of the graphic novel format and use McLuhan’s research on “hot” versus “cool” media as a theoretical base that highlights how and why this format can be a useful tool to present management content relevant for the current generation of business students. The authors provide examples of how the graphic novel medium could be applied to business concepts and conclude with an agenda for future empirical research.
doi_str_mv 10.1177/1080569909336464
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_236846198</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ861919</ericid><sage_id>10.1177_1080569909336464</sage_id><sourcerecordid>1928623936</sourcerecordid><originalsourceid>FETCH-LOGICAL-c357t-3f71f560f560145272c75185904dfee3810db7d811109caca0aa5f4abfe1ca63</originalsourceid><addsrcrecordid>eNp1UM1KAzEQDqJgrd49eAh6Xs1sNtnEmyz9UYpeevG0pGnSbuluanYreOuD6Mv1ScyyIiJ0YJgZvj8YhC6B3AKk6R0QQRiXkkhKecKTI9QDxuIoAQnHYQ9w1OKn6KyuVyQUj3kPjadLg0debZaFxs_u3azvscL73Wfm3Hq_-8JD50vVYOs8zlxZbqtCq6aoFrhxeGQq48PlKvx6jk6sWtfm4mf20XQ4mGbjaPIyesweJpGmLG0ialOwjJO2IWFxGuuUgWCSJHNrDBVA5rN0LgCASK20Ikoxm6iZNaAVp3103dluvHvbmrrJV27rq5CYx5SLhIMUgXRziAQyFjymkrZWpGNp7-raG5tvfFEq_5EDyduf5v9_GiRXncT4Qv_SB08ixIIMcNTBtVqYP5mH7L4BIQB-eQ</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1928623936</pqid></control><display><type>article</type><title>The Graphic Novel: a “Cool” Format for Communicating to Generation Y</title><source>Business Source Complete</source><source>SAGE Complete A-Z List</source><creator>Short, Jeremy C. ; Reeves, Terrie C.</creator><creatorcontrib>Short, Jeremy C. ; Reeves, Terrie C.</creatorcontrib><description>The graphic novel provides an attractive medium to communicate business concepts with a number of characteristics that may aid student learning in a more effective manner than traditional textbooks. The authors provide an overview of the graphic novel format and use McLuhan’s research on “hot” versus “cool” media as a theoretical base that highlights how and why this format can be a useful tool to present management content relevant for the current generation of business students. The authors provide examples of how the graphic novel medium could be applied to business concepts and conclude with an agenda for future empirical research.</description><identifier>ISSN: 1080-5699</identifier><identifier>ISSN: 2329-4906</identifier><identifier>EISSN: 1552-4191</identifier><identifier>EISSN: 2329-4922</identifier><identifier>DOI: 10.1177/1080569909336464</identifier><identifier>CODEN: BABCES</identifier><language>eng</language><publisher>Los Angeles, CA: SAGE Publications</publisher><subject>Academic Achievement ; Business Communication ; Business communications ; Cartoons ; College students ; Graphic novels ; Millennials ; Novels ; Story Telling ; Studies ; Teaching methods ; Textbooks ; Undergraduate Students</subject><ispartof>Business communication quarterly, 2009-12, Vol.72 (4), p.414-430</ispartof><rights>2009 by the Association for Business Communication</rights><rights>2009 by the Association for Business Communication</rights><rights>Copyright SAGE PUBLICATIONS, INC. Dec 2009</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c357t-3f71f560f560145272c75185904dfee3810db7d811109caca0aa5f4abfe1ca63</citedby><cites>FETCH-LOGICAL-c357t-3f71f560f560145272c75185904dfee3810db7d811109caca0aa5f4abfe1ca63</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://journals.sagepub.com/doi/pdf/10.1177/1080569909336464$$EPDF$$P50$$Gsage$$H</linktopdf><linktohtml>$$Uhttps://journals.sagepub.com/doi/10.1177/1080569909336464$$EHTML$$P50$$Gsage$$H</linktohtml><link.rule.ids>314,776,780,21799,27903,27904,43600,43601</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ861919$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Short, Jeremy C.</creatorcontrib><creatorcontrib>Reeves, Terrie C.</creatorcontrib><title>The Graphic Novel: a “Cool” Format for Communicating to Generation Y</title><title>Business communication quarterly</title><description>The graphic novel provides an attractive medium to communicate business concepts with a number of characteristics that may aid student learning in a more effective manner than traditional textbooks. The authors provide an overview of the graphic novel format and use McLuhan’s research on “hot” versus “cool” media as a theoretical base that highlights how and why this format can be a useful tool to present management content relevant for the current generation of business students. The authors provide examples of how the graphic novel medium could be applied to business concepts and conclude with an agenda for future empirical research.</description><subject>Academic Achievement</subject><subject>Business Communication</subject><subject>Business communications</subject><subject>Cartoons</subject><subject>College students</subject><subject>Graphic novels</subject><subject>Millennials</subject><subject>Novels</subject><subject>Story Telling</subject><subject>Studies</subject><subject>Teaching methods</subject><subject>Textbooks</subject><subject>Undergraduate Students</subject><issn>1080-5699</issn><issn>2329-4906</issn><issn>1552-4191</issn><issn>2329-4922</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2009</creationdate><recordtype>article</recordtype><recordid>eNp1UM1KAzEQDqJgrd49eAh6Xs1sNtnEmyz9UYpeevG0pGnSbuluanYreOuD6Mv1ScyyIiJ0YJgZvj8YhC6B3AKk6R0QQRiXkkhKecKTI9QDxuIoAQnHYQ9w1OKn6KyuVyQUj3kPjadLg0debZaFxs_u3azvscL73Wfm3Hq_-8JD50vVYOs8zlxZbqtCq6aoFrhxeGQq48PlKvx6jk6sWtfm4mf20XQ4mGbjaPIyesweJpGmLG0ialOwjJO2IWFxGuuUgWCSJHNrDBVA5rN0LgCASK20Ikoxm6iZNaAVp3103dluvHvbmrrJV27rq5CYx5SLhIMUgXRziAQyFjymkrZWpGNp7-raG5tvfFEq_5EDyduf5v9_GiRXncT4Qv_SB08ixIIMcNTBtVqYP5mH7L4BIQB-eQ</recordid><startdate>20091201</startdate><enddate>20091201</enddate><creator>Short, Jeremy C.</creator><creator>Reeves, Terrie C.</creator><general>SAGE Publications</general><general>SAGE PUBLICATIONS, INC</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20091201</creationdate><title>The Graphic Novel: a “Cool” Format for Communicating to Generation Y</title><author>Short, Jeremy C. ; Reeves, Terrie C.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c357t-3f71f560f560145272c75185904dfee3810db7d811109caca0aa5f4abfe1ca63</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Academic Achievement</topic><topic>Business Communication</topic><topic>Business communications</topic><topic>Cartoons</topic><topic>College students</topic><topic>Graphic novels</topic><topic>Millennials</topic><topic>Novels</topic><topic>Story Telling</topic><topic>Studies</topic><topic>Teaching methods</topic><topic>Textbooks</topic><topic>Undergraduate Students</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Short, Jeremy C.</creatorcontrib><creatorcontrib>Reeves, Terrie C.</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><jtitle>Business communication quarterly</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Short, Jeremy C.</au><au>Reeves, Terrie C.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ861919</ericid><atitle>The Graphic Novel: a “Cool” Format for Communicating to Generation Y</atitle><jtitle>Business communication quarterly</jtitle><date>2009-12-01</date><risdate>2009</risdate><volume>72</volume><issue>4</issue><spage>414</spage><epage>430</epage><pages>414-430</pages><issn>1080-5699</issn><issn>2329-4906</issn><eissn>1552-4191</eissn><eissn>2329-4922</eissn><coden>BABCES</coden><abstract>The graphic novel provides an attractive medium to communicate business concepts with a number of characteristics that may aid student learning in a more effective manner than traditional textbooks. The authors provide an overview of the graphic novel format and use McLuhan’s research on “hot” versus “cool” media as a theoretical base that highlights how and why this format can be a useful tool to present management content relevant for the current generation of business students. The authors provide examples of how the graphic novel medium could be applied to business concepts and conclude with an agenda for future empirical research.</abstract><cop>Los Angeles, CA</cop><pub>SAGE Publications</pub><doi>10.1177/1080569909336464</doi><tpages>17</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1080-5699
ispartof Business communication quarterly, 2009-12, Vol.72 (4), p.414-430
issn 1080-5699
2329-4906
1552-4191
2329-4922
language eng
recordid cdi_proquest_journals_236846198
source Business Source Complete; SAGE Complete A-Z List
subjects Academic Achievement
Business Communication
Business communications
Cartoons
College students
Graphic novels
Millennials
Novels
Story Telling
Studies
Teaching methods
Textbooks
Undergraduate Students
title The Graphic Novel: a “Cool” Format for Communicating to Generation Y
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-21T18%3A03%3A50IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20Graphic%20Novel:%20a%20%E2%80%9CCool%E2%80%9D%20Format%20for%20Communicating%20to%20Generation%20Y&rft.jtitle=Business%20communication%20quarterly&rft.au=Short,%20Jeremy%20C.&rft.date=2009-12-01&rft.volume=72&rft.issue=4&rft.spage=414&rft.epage=430&rft.pages=414-430&rft.issn=1080-5699&rft.eissn=1552-4191&rft.coden=BABCES&rft_id=info:doi/10.1177/1080569909336464&rft_dat=%3Cproquest_cross%3E1928623936%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1928623936&rft_id=info:pmid/&rft_ericid=EJ861919&rft_sage_id=10.1177_1080569909336464&rfr_iscdi=true