Game theory for automated maneuvering during air-to-air combat

A game-matrix approach has been developed to generate intelligent maneuvering decisions for low-flying aircraft during one-on-one air combat over hilly terrain. The decisions are made by comparing scores based on the predicted orientation, range, velocity, and terrain clearance for various maneuver...

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Veröffentlicht in:Journal of guidance, control, and dynamics control, and dynamics, 1990-11, Vol.13 (6), p.1143-1149
Hauptverfasser: AUSTIN, FRED, CARBONE, GIRO, HINZ, HANS, LEWIS, MICHAEL, FALCO, MICHAEL
Format: Artikel
Sprache:eng
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Zusammenfassung:A game-matrix approach has been developed to generate intelligent maneuvering decisions for low-flying aircraft during one-on-one air combat over hilly terrain. The decisions are made by comparing scores based on the predicted orientation, range, velocity, and terrain clearance for various maneuver combinations of both aircraft. A computer program implements the decision process in real time and computes the state of the aircraft employing the selected maneuvers. Predicted states are obtained by numerically integrating the dynamic equations. The program has been installed and demonstrated at the NASA Ames vertical motion simulator to provide an automated adversary for manned helicopter combat simulations.
ISSN:0731-5090
1533-3884
DOI:10.2514/3.20590