Morphing realities: the current status of the real in film and television

Well-known cases include Ridley Scott's director's-cut version of Blade Runner (US, 1982)-where Deckard, a "blade runner" in charge of tracking down and terminating replicants turns out to be a replicant himself-and David Cronenberg's film eXistenZ (CA, 1999)-where a game de...

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Veröffentlicht in:Framework 2008-03, Vol.49 (1), p.48
1. Verfasser: Shaul, Nitzan Ben
Format: Artikel
Sprache:eng
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Zusammenfassung:Well-known cases include Ridley Scott's director's-cut version of Blade Runner (US, 1982)-where Deckard, a "blade runner" in charge of tracking down and terminating replicants turns out to be a replicant himself-and David Cronenberg's film eXistenZ (CA, 1999)-where a game designer creates a virtual-reality game that taps into the players' bodies and minds but ultimately leaves them (and us) with the idea that the "reality" from which the film started is just another virtual option within the game.
ISSN:0306-7661
1559-7989