Morphing realities: the current status of the real in film and television
Well-known cases include Ridley Scott's director's-cut version of Blade Runner (US, 1982)-where Deckard, a "blade runner" in charge of tracking down and terminating replicants turns out to be a replicant himself-and David Cronenberg's film eXistenZ (CA, 1999)-where a game de...
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Veröffentlicht in: | Framework 2008-03, Vol.49 (1), p.48 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Well-known cases include Ridley Scott's director's-cut version of Blade Runner (US, 1982)-where Deckard, a "blade runner" in charge of tracking down and terminating replicants turns out to be a replicant himself-and David Cronenberg's film eXistenZ (CA, 1999)-where a game designer creates a virtual-reality game that taps into the players' bodies and minds but ultimately leaves them (and us) with the idea that the "reality" from which the film started is just another virtual option within the game. |
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ISSN: | 0306-7661 1559-7989 |