Efficient Texture Creation Based on Random Patches in Database and Guided Filter

As the display resolution increases, an effective image upscaling technique is required for recent displays such as an ultra-high-definition display. Even though various image super-resolution algorithms have been developed for the image upscaling, they still do not provide the excellent performance...

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Veröffentlicht in:IEICE Transactions on Information and Systems 2018/11/01, Vol.E101.D(11), pp.2840-2843
Hauptverfasser: YOO, Seok Bong, HAN, Mikyong
Format: Artikel
Sprache:eng
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Zusammenfassung:As the display resolution increases, an effective image upscaling technique is required for recent displays such as an ultra-high-definition display. Even though various image super-resolution algorithms have been developed for the image upscaling, they still do not provide the excellent performance in the ultra-high-definition display. This is because the texture creation capability in the algorithms is not sufficient. Hence, this paper proposes an efficient texture creation algorithm for enhancing the texture super-resolution performance. For the texture creation, we build a database with random patches in the off-line processing and we then synthesize fine textures by employing guided filter in the on-line real-time processing, based on the database. Experimental results show that the proposed texture creation algorithm provides sharper and finer textures compared with the existing state-of-the-art algorithms.
ISSN:0916-8532
1745-1361
DOI:10.1587/transinf.2018EDL8143