ROLE-PLAYING GAME AS A COMPUTER-BASED TEST TO ASSESS THE RESOLUTION OF CONFLICTS IN CHILDHOOD
This paper presents the results from developing an online role-playing game based on simulated situations for assessing the resolutions of conflicts in childhood. We compare the answers provided by two groups of children who answered the computer game test and the board game version with the presenc...
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Veröffentlicht in: | Interciencia 2019-06, Vol.44 (6), p.355-361 |
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Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng ; spa |
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Zusammenfassung: | This paper presents the results from developing an online role-playing game based on simulated situations for assessing the resolutions of conflicts in childhood. We compare the answers provided by two groups of children who answered the computer game test and the board game version with the presence of an interviewer. The results indicate that children who answered the computer-based test were more inclined to attack, than those who answered the board game version. As a conclusion, we can state that the decisions children made in the different situations varied according to a greater or lesser expectation of social sanction when answering the questions. In this way, the use of computer-based tests and simulated situations may help to study spontaneous responses that reflect everyday behavior. |
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ISSN: | 0378-1844 2244-7776 |