Part 2: The Virtual Environment Social Program for Youths With Autism Spectrum Disorder
This article describes a pilot study for a play-based intervention designed to support the development of social competence of youths with autism spectrum disorder (ASD) that includes play with the videogame, Minecraft. Four boys with ASD, ages 11-13, participated in play with the videogame during 8...
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Veröffentlicht in: | International journal of play therapy 2019-10, Vol.28 (4), p.218-237 |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | This article describes a pilot study for a play-based intervention designed to support the development of social competence of youths with autism spectrum disorder (ASD) that includes play with the videogame, Minecraft. Four boys with ASD, ages 11-13, participated in play with the videogame during 8 1-hr sessions with a typically developing peer and 2 adults during structured play (role-based objective play) and free play (no roles or objectives) with video modeling, adult facilitation, and mediation from a typically developing peer. High rates of initiations were maintained during structured play; the quality of social play started as weak during free play but improved by the later sessions. Implications of the results for practitioners and researchers are discussed. |
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ISSN: | 1555-6824 1939-0629 |
DOI: | 10.1037/pla0000093 |