Context analysis to support development of virtual reality applications
To develop a usable Virtual Reality system, the prospective context of use of such a system may need to be considered in order to make sure it meets the requirements and restrictions of that context. In this paper, a contextual analysis is described for a virtual reality system to aid medical diagno...
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Veröffentlicht in: | Virtual reality : the journal of the Virtual Reality Society 2004-06, Vol.7 (3-4), p.177 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | To develop a usable Virtual Reality system, the prospective context of use of such a system may need to be considered in order to make sure it meets the requirements and restrictions of that context. In this paper, a contextual analysis is described for a virtual reality system to aid medical diagnosis and treatment planning of vascular disorders. Semi-structured interviews were coupled with observations in an ethnographic approach to requirements gathering in the daily work environment of (interventional) radiologists and vascular surgeons. The identified potential usability problems of a fully immersive prototype, coupled with the needs, requirements and real-life environment of the end-users lead to guidelines for the development of a VR application on a semi-immersive desktop environment. The findings lead us to believe that contextual analysis can be a powerful way to inform the design of a VR application by offering an understanding of the context of use and to inform developers of the most appropriate degree of immersiveness of the VR environment. [PUBLICATION ABSTRACT] |
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ISSN: | 1359-4338 1434-9957 |
DOI: | 10.1007/s10055-004-0130-4 |