The roles of engagement and competition on learner's performance and motivation in game-based science learning
In a game-based learning (GBL) environment for seventh-grade students, this study investigated the impact of competition, engagement in games, and the relationship between the two on students' in-game performance and flow experience, which, in turn, impacted their science learning outcomes. Str...
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Veröffentlicht in: | Educational technology research and development 2019-08, Vol.67 (4), p.1003-1024 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | In a game-based learning (GBL) environment for seventh-grade students, this study investigated the impact of competition, engagement in games, and the relationship between the two on students' in-game performance and flow experience, which, in turn, impacted their science learning outcomes. Structural equation modeling was employed to test a hypothesized path model. The findings showed that students' engagement in games not only predicted their in-game performance, but also had an impact on science learning outcomes via the mediation of in-game performance. While competition alone did not have a direct effect on either in-game performance or flow experience, it was indirectly related to ingame performance via the moderation of students' engagement in games. The study concludes with implications for future GBL interventions and studies. |
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ISSN: | 1042-1629 1556-6501 |
DOI: | 10.1007/s11423-019-09670-7 |