Scaffolding Content and Context: A Revision of Gregory Bateson’s Learning Theory Through a Micro-level Analysis of How Learning Takes Place in the Computer Game StarCraft 2
The aim of this article is to revise and expand Gregory Bateson’s theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game StarCraft 2 a successful tripl...
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Veröffentlicht in: | Technology, knowledge and learning knowledge and learning, 2020-06, Vol.25 (2), p.279-295 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The aim of this article is to revise and expand Gregory Bateson’s theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game
StarCraft 2
a successful triple A (mid-sized to major publisher with high development budgets) computer game. The revision of Gregory Bateson’s learning theory will draw on the following concepts: difference, identity, (self)referentiality, and expansion. The result from the analysis will demonstrate how scaffolding content and incremental construction of contexts works in and outside the realm of computer games. |
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ISSN: | 2211-1662 2211-1670 |
DOI: | 10.1007/s10758-019-09400-1 |