Foreword to the Special Section on SVR 2018

•Haptics as an alternative modality for communication in immersive VR experiences.•The effects of distortions on the mapping of a user's reaching movements to those of a virtual avatar.•Natural interaction with a hand representation is preferred by immersed VR users.•A GPU implementation of the...

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Veröffentlicht in:Computers & graphics 2018-12, Vol.77, p.A7-A8
Hauptverfasser: Nedel, Luciana, Teichrieb, Verônica, Billinghurst, Mark
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
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Zusammenfassung:•Haptics as an alternative modality for communication in immersive VR experiences.•The effects of distortions on the mapping of a user's reaching movements to those of a virtual avatar.•Natural interaction with a hand representation is preferred by immersed VR users.•A GPU implementation of the SPH method which can simulate a million particles.•A particle swarm optimization for accurate tracking from partially occluded objects. [Display omitted]
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2018.10.014