Considering Games and Gamification in Libraries & Associated Entities — The “G” Word
Seay discusses the aspects of games and gamification in libraries and associated entities. He mentions the blog by Bohyun Kim, which gives insight into why a library should gamify, what to avoid, and how to harness the “power of game dynamics. She justifies library gamification by explaining that “g...
Gespeichert in:
Veröffentlicht in: | Against the grain (Charleston, S.C.) S.C.), 2018-09, Vol.30 (4), p.68 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Seay discusses the aspects of games and gamification in libraries and associated entities. He mentions the blog by Bohyun Kim, which gives insight into why a library should gamify, what to avoid, and how to harness the “power of game dynamics. She justifies library gamification by explaining that “game dynamics can raise library users' level of engagement with library resources, programs, and services. They can help library users to solve problems more effectively and quickly by making the process fun. |
---|---|
ISSN: | 2380-176X 1043-2094 2380-176X |
DOI: | 10.7771/2380-176X.8311 |