Considering Games and Gamification in Libraries & Associated Entities — The “G” Word

Seay discusses the aspects of games and gamification in libraries and associated entities. He mentions the blog by Bohyun Kim, which gives insight into why a library should gamify, what to avoid, and how to harness the “power of game dynamics. She justifies library gamification by explaining that “g...

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Veröffentlicht in:Against the grain (Charleston, S.C.) S.C.), 2018-09, Vol.30 (4), p.68
1. Verfasser: Seay, Jared Alexander
Format: Artikel
Sprache:eng
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Zusammenfassung:Seay discusses the aspects of games and gamification in libraries and associated entities. He mentions the blog by Bohyun Kim, which gives insight into why a library should gamify, what to avoid, and how to harness the “power of game dynamics. She justifies library gamification by explaining that “game dynamics can raise library users' level of engagement with library resources, programs, and services. They can help library users to solve problems more effectively and quickly by making the process fun.
ISSN:2380-176X
1043-2094
2380-176X
DOI:10.7771/2380-176X.8311