Patterns of Mobile Interaction
The design of systems for mobile scenarios covers a wide range of issues, ranging from mobile networking to user interface design for mobile devices. Mobile applications often run distributed on several connected devices, used by many users simultaneously. Considering all issues related to mobile sc...
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Veröffentlicht in: | Personal and ubiquitous computing 2002-09, Vol.6 (4), p.282-289 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The design of systems for mobile scenarios covers a wide range of issues, ranging from mobile networking to user interface design for mobile devices. Mobile applications often run distributed on several connected devices, used by many users simultaneously. Considering all issues related to mobile scenarios, a designer might be overwhelmed. As a solution, we propose a specific kind of design patterns which we call mobility patterns, derived from successful mobile applications. They allow a designer to re-use design elements as building blocks in their own designs. After describing the idea of mobility patterns, we give a brief overview of patterns we have identified so far. Two patterns are described in more detail with the help of our research platforms QuickStep and Pocket DreamTeam. [PUBLICATION ABSTRACT] |
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ISSN: | 1617-4909 1617-4917 |
DOI: | 10.1007/s007790200029 |