Learning and Solving Many-Player Games through a Cluster-Based Representation

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic view" of the game. We learn the clustered approximat...

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Veröffentlicht in:arXiv.org 2012-06
Hauptverfasser: Ficici, Sevan G, Parkes, David C, Pfeffer, Avi
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Pfeffer, Avi
description In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic view" of the game. We learn the clustered approximation from data consisting of strategy profiles and payoffs, which may be obtained from observations of play or access to a simulator. Using our clustering we construct a reduced "twins" game in which each cluster is associated with two players of the reduced game. This allows our representation to be individually- responsive because we align the interests of every individual agent with the strategy of its cluster. Our approach provides agents with higher payoffs and lower regret on average than model-free methods as well as previous cluster-based methods, and requires only few observations for learning to be successful. The "twins" approach is shown to be an important component of providing these low regret approximations.
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subjects Clustering
Computer simulation
Game theory
Games
Representations
title Learning and Solving Many-Player Games through a Cluster-Based Representation
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