POWER ON: WHY VIDEO GAMES MATTER

Video games have the potential to appeal to audiences that previously disregarded them because the totality or their gaming experiences involves hearing about Grand Theft Auto and violence on the news, watching their children obsessively pla?Compared to the manic style or match-three games (such as...

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Veröffentlicht in:Phi Kappa Phi forum 2018-04, Vol.98 (1), p.16-19
1. Verfasser: Chess, Shira
Format: Artikel
Sprache:eng
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Zusammenfassung:Video games have the potential to appeal to audiences that previously disregarded them because the totality or their gaming experiences involves hearing about Grand Theft Auto and violence on the news, watching their children obsessively pla?Compared to the manic style or match-three games (such as Candy Crush or Bejeweled), Monument Valley is a quiet puzzle game that gives players an opportunity to use their leisure time as a kind of combination between role-play and meditation.[...]game playing audiences have changed over recent years, primarily due to the ubiquity of mobile devices - for example, about half of all people who play video games are female.The more diverse the audience that is invested in the importance and value of video games, the more game companies will feel compelled to design, develop, and market interesting video games as a mode of leisure.
ISSN:1538-5914