Multi-Peak Estimation for Real-Time 3D Ping-Pong Ball Tracking with Double-Queue Based GPU Acceleration

3D ball tracking is of great significance in ping-pong game analysis, which can be utilized to applications such as TV contents and tactic analysis, with some of them requiring real-time implementation. This paper proposes a CPU-GPU platform based Particle Filter for multi-view ball tracking includi...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEICE Transactions on Information and Systems 2018/05/01, Vol.E101.D(5), pp.1251-1259
Hauptverfasser: DENG, Ziwei, HOU, Yilin, CHENG, Xina, IKENAGA, Takeshi
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:3D ball tracking is of great significance in ping-pong game analysis, which can be utilized to applications such as TV contents and tactic analysis, with some of them requiring real-time implementation. This paper proposes a CPU-GPU platform based Particle Filter for multi-view ball tracking including 4 proposals. The multi-peak estimation and the ball-like observation model are proposed in the algorithm design. The multi-peak estimation aims at obtaining a precise ball position in case the particles' likelihood distribution has multiple peaks under complex circumstances. The ball-like observation model with 4 different likelihood evaluation, utilizes the ball's unique features to evaluate the particle's similarity with the target. In the GPU implementation, the double-queue structure and the vectorized data combination are proposed. The double-queue structure aims at achieving task parallelism between some data-independent tasks. The vectorized data combination reduces the time cost in memory access by combining 3 different image data to 1 vector data. Experiments are based on ping-pong videos recorded in an official match taken by 4 cameras located in 4 corners of the court. The tracking success rate reaches 99.59% on CPU. With the GPU acceleration, the time consumption is 8.8 ms/frame, which is sped up by a factor of 98 compared with its CPU version.
ISSN:0916-8532
1745-1361
DOI:10.1587/transinf.2017MVP0010